FP_IMAGING

The FP_IMAGING guide

Getting started, prompts that work, tips, and what things cost · Updated 26 October 2026

Start hereFirst renderClean inputPrompt examplesEditingVideo & filmTipsCosts & warningsYour creditLimits

1. Start here

  1. Use Google Chrome or Microsoft Edge. They're the only browsers that can save straight into a folder on your computer.
  2. Sign in and change your password: your name (top right) > Change my password.
  3. Choose your save folder at the end of the welcome tour. Pick the project folder or a folder on the network drive. Every render, edit, clip and film is saved there. Only you see your work. You can change the folder any time in Settings > Save folder.
  4. Pick Exteriors or Interiors with the app switcher at the top left.
  5. Check your credit: "Credit left" at the top shows what you have this month.

2. Your first render

  1. Load a clean image: a viewport grab, clay render, sketch or photo. Drag it onto the Render tab.
  2. Get the ratio badge green. Crop to a standard ratio (16:9, 3:2 or 4:3) for the best quality.
  3. 2 · What is it: set Input type honestly (a sketch and a clay render are handled differently). Leave Fidelity on Strict; use Refine only when the input is rough and needs detail added, like mullions, joints and balustrades.
  4. 3 · Site & light: set the site location, context and time of day. A few clear choices beat a long paragraph.
  5. 4 · People, cars, materials: name the facade materials.
  6. Engine and size: start with Nano Banana 2.1 at 2K. Keep 4K for the final image.
  7. Render, then drag the before/after slider slowly across the building edges: they should line up with your design.
The golden rule: explore cheap, finish expensive. Try ideas at 2K (or on a Draft engine), then make one final image at 4K or upscale it.

3. Clean input = better renders

The engine renders what it sees. Anything on screen, it tries to turn into architecture.

4. Prompt examples that work

Write like a brief to a visualiser: short, concrete nouns, real materials, one idea per line. Say what you want, not what you don't.

Facade materials (Exteriors)

white GRC fins, bronze-tinted glazing, travertine base board-formed concrete, dark bronze window frames, timber soffits sand-coloured limestone cladding, slim black mullions, frosted glass balustrades perforated champagne-anodised aluminium screens over clear glazing

Anything else (Exteriors)

palm-lined boulevard, low-rise neighbouring villas light sea haze over the bay in the far distance wet reflective paving after light rain warm uplighting on the columns, soft glow from the lobby

Interiors

Floor: wide oak herringbone Walls: warm white limewash · Ceiling: white plaster, shadow gap Accessories: olive tree, coffee-table books, linen throw brushed brass details, fluted walnut joinery, travertine island

Edits (mark the area first)

add two people walking towards the entrance replace with mature date palms in raised planters make this wall floor-to-ceiling glazing with slim black frames remove the parked cars, continue the paving

Video notes

people crossing the plaza at walking pace, palms moving gently water in the pool rippling, curtains moving in the breeze evening: interior lights come on one by one

Pick the camera move from the list (Push in, Orbit, Crane up, Drone approach, Fly-over, Day to dusk…) rather than describing it.

Avoid

  • Long paragraphs that repeat what's already in the image.
  • Vague words on their own: "beautiful", "luxury", "modern".
  • Several changes in one edit. Do one change per layer.
  • Text and signage: add them afterwards.

5. Editing with layers

Every change is a new layer on top of an untouched base, like Photoshop.

  1. Click Edit this render, or load any image in the Edit tab.
  2. Mark the area with the Brush B, Marquee M or Lasso L. Hold Alt to subtract. Mark a little more than the object, including the ground under people and cars.
  3. Describe the change and click Generate layer. Not right? Hide or delete the layer, change its opacity, or erase part of it with E.
  4. Time of day · Weather · Season changes the whole scene as a layer, without touching the architecture. Great for turning an existing render into dusk or night.
  5. Edits save to the gallery automatically, with every layer kept. Use Save a copy for a separate version, or Download PNG.

6. Video and film

7. Tips and tricks

8. What things cost, and what to watch

Typical costs per job in US dollars, at the AI provider's list prices. The real cost of every job is recorded and shown under your name > My credit. Failed jobs cost nothing.

The big spenders: video (especially long clips, high resolution and audio), 4K images on premium engines, and big batches. The app asks you before any job of about $1 or more, and stops you before a job your credit can't cover.

Images

WhatCost
Render, Nano Banana 2.1 at 2K (recommended)$0.05
Render, Nano Banana 2.1 at 4K$0.12
Draft render (Seedream 5.0 Flash)$0.02
Edit layer or Time of day / Weather / Season change$0.03 to $0.05
Upscale 2× (Bria, faithful)$0.02
Render, Nano Banana Pro at 4K$0.24
Render, FLUX 3 at 4K$0.61
Batch of 8, Nano Banana Pro at 4K$1.95
Batch of 8, FLUX 3 at 4K$4.86

Video (one clip)

WhatCost
Seedance 2.0 Fast, 480p, 5 s (tests)$0.30
Kling 3.0 Standard, 720p, 5 s$0.42
MiniMax H3, 768p, 6 s$0.48
Kling 3.0 Pro, 1080p, 5 s$0.56
Veo 3.1 Fast, 1080p, 8 s$0.80
Seedance 2.0, 720p, 5 s$0.80
Veo 3.1 Fast, 1080p, 8 s, with audio$1.20
Kling 3.0 Pro, 1080p, 10 s, with audio$1.68
Seedance 2.0, 1080p, 10 s$4.00
Seedance 2.0, 4K, 10 s$8.36
Watch out for:

What $50 of credit buys

Using it all onAbout
Nano Banana 2.1 renders at 2K950
Nano Banana 2.1 renders at 4K400
5-second Seedance 2.0 clips at 720p60
10-second Seedance 2.0 clips at 4K6

9. Your credit

10. Limits to know

Questions about your account or credit: ask your firm's FP_IMAGING admin. Anything else: imaging@fictionalpixel.net.